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Star citizen bengal12/31/2023 ![]() ![]() Then, much like stars are wont to do, things exploded. With the protoype in hand and crowdfunding on the brain, Roberts made an agreement with other investors: if a crowdfunding campaign could bring in at least $2 million to validate there was a demand for a space sim of Star Citizen's scope, the investors would make up the balance for development. "The prototype cost about one million dollars." Using what Roberts called the "Minecraft method," RSI would launch in alpha state and continuously update Star Citizen over time until they reached a final release, which would then be supported further.Īfter lining up angel investors along with money made up from his own personal account and the accounts of others, Roberts and his team built a prototype of Star Citizen. The initial goal for Roberts and his crew at Roberts Space Industries was to acquire between $12 million and $14 million to develop and release an alpha build of Star Citizen to market. That vision, Roberts tells Joystiq, requires more money to come to fruition. ![]() Through a combination of campaigns that stretched from its own website to Kickstarter, the game continues to acquire the necessary capitol to build the Wing Commander's grand vision. According to Roberts, it's "the most customizable game I've ever done."Īt over $10 million, Star Citizen has become the most successful crowdfunded video game project to date. They can purchase a hull and create a ship that fits their needs, be it focused on stealth, fighting or even merchant trading. Roberts says he considers each hull – which is where the money goes – to be akin to a PC case, stuffed with the innards that players choose. In contrast to current-generation games, the Star Citizen Kickstarter page noted that most 'AAA' games today have "10,000 polygons for a character and 30,000 or so for a vehicle." A single fighter in Star Citizen, the campaign page claims, is built with 300,000 polygons.%Gallery-168015%The price to develop each ship doesn't take into account differing components available for customization. Once conceptualized, ships are given a detailed wrapper made up of up to seven million polygons, for the game's largest carriers. Larger carriers, like the kilometer-long Bengal Class ship featured in the prototype version of the game and showcased as part of the crowdfunding campaign, inch closer to the $150,000 mark. Thirty-five thousand dollars, Roberts says, is the price associated with building a small space fighter, composed of animated dashboard displays and moving parts within and out. The ship's price considers multiple factors: the time and money spent by his team to model the object and the care taken to ensure everything within that item functions realistically. "It can be anywhere from $35,000 to $150,000," Roberts says, speaking to the development cost associated with "a single ship." Wing Commander creator Chris Roberts can tell you what it would cost – in real world dollars – for his his team to build a ship inside his upcoming crowdfunded game, Star Citizen. ![]()
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